Welcome

The good old written word is still one of the world’s most powerful tools, capable of empowering the individual, uniting nations, and even sharing a good laugh. Here you find mostly written content about computer games, programming, and topics of general interest.

My projects for 2016:

Loop Dipole and the Chaoties
A puzzle based racing game created with Blender Game Engine. I probably won’t finish it this year, but I’d like to have the world built and tested by the end of the year.

Yard Wrangling
Not only am I going to mow my lawn this year, but I am going to get back into real gardening! The kids and I love growing vegetables, etc.

Legend of Hondo
Puttering away at my single player game based on SWGEmu. I don’t plan on updating the code base until SWGEmu releases their final version, rather I’ll work on adding content.

– R. Bassett Jr. (AKA Tatwi)
rbassettjr@tpot.ca

You can also find me on: Github, Mod The Galaxy.


Table of Contents

Loop Dipole and the Chaoties

  • Dev Blog – Major Milestones, New Character Models, and More! (2/25/2016) - I guess the reality is that if I am typing something for my website site, then I am not working on the game! As such, the only updates I have shared in a while have been some quick posts on Facebook, usually showing off a screenshot of some sort of nerdity. Today, I don’t have […]
  • Dev Blog: I don’t do “Asking for help” so well… (2/6/2016) - Truth be told, I rarely ask for help with my projects, because it forces me to thoroughly understand the problems I face and, frankly, other folks have better things to do than answer my questions. I made all of Rescue Girlies without asking anyone anything – instead I spent my time researching the answers to […]
  • Dev Blog – Loop Dipole and the much better world design! (1/9/2016) - After taking a break from developing the game, I am back at it in Blender Game Engine 2.69 looping some dipoles and blasting some Chaoties! Alright, at this point the only thing to blast are some cylinders (spawned by pressing F5), but I have finally decided how to layout the game world in a fun […]
  • I’ve Taken a Long Break! (5/27/2015) - I tend to be obsessive about projects I am working, which makes working on something like Loop Dipole and the Chaoties the opposite of what I am good at in a way. Without distractions, I can toss concepts, variables, and whatnot up into the air and juggle them until I collapse from exhaustion . I […]
  • Growing Pains, Blender Issues, and Stuff Magically Working (2/24/2015) - I don’t know how game development is for anyone else, but in my experience there is always some inexplicable problem that magically resolves itself or mysteriously arises from the mist. One such issue I had since moving my Loop Dipole project to Blender Game Engine from SupertuxKart is extremely inconsistent collision detection on terrain. I […]
  • Foley – It’s a Profession for a Reason! (2/14/2015) - Foley, for those who don’t know, is the name given to process of creating the sound effects that make up the “soundscape” for movies and television. Not exactly the same thing as creating sound effects for games, but the principles are similar. “Ah, how hard could it be to make some sounds, Rob?!”, you say. […]
  • Creating the Toolbar with GIMP (2/1/2015) - I guess I have been using GIMP for… wow, well over a decade now. I’m old. So, I comfortable with its interface and familiar with how to use many of its features and tools. And I could say the exact opposite Inkscape and other vector drawing programs. So even though I am sure it would […]
  • Dev: Seamless World Proof of Concept (1/29/2015) - So, I had a dream a few years ago now, to make a racing/flying game with puzzles and stuff that takes place on the outside of a single piece of geometry (you know, like how we live on the surface of Earth). However, that sort of thing is easier said than done in every game […]
  • Dev: Python + Blender GE is a Great Time! (1/28/2015) - This is what I wanted from game development! Honestly, as I have said before a few times, I couldn’t give a rat’s ass about where a computer puts its pointers or memory locations, etc. This isn’t the 1960s… computer’s these days can do that sort of… COMPUTING way more efficiently than we human beings, so […]
  • Design – Blender Game Engine is Awesome! (1/21/2015) - One of the things that I really liked when I started working with SuperTuxKart to create my game Loop Dipole and the Chaoties, was that STK uses Blender for all of its level and character (kart) development. Blender was a program I had heard about, “something, something, it’s pretty popular, etc.” and I was pretty […]
  • Design – Why I chose SuperTuxKart to use as a “Game Engine” (1/4/2015) - “Game Engine” is a term that’s thrown around a lot these days, but at the end of the day what’s important is that, whatever it may actually be, it is used as a tool to create a game. Strictly speaking, the technical term for what I am doing with SuperTuxKart is “Total Conversion Mod”, which basically […]
  • Design – Original Concept Overview (1/3/2015) - I figured it might be helpful to share how I went/go about designing “Loop Dipole and the Chaoties”, so I’ll be posting and updating my design documents here. Feel free to use them as an example of how one can organize or “put their ideas down on paper” when making your games or projects. I […]
  • Design – The Ending (1/3/2015) - I figured it might be helpful to share how I went/go about designing “Loop Dipole and the Chaoties”, so I’ll be posting and updating my design documents here. Feel free to use them as an example of how one can organize or “put their ideas down on paper” when making your games or projects. I […]
  • Design – Fountain Puzzles (1/3/2015) - I figured it might be helpful to share how I went/go about designing “Loop Dipole and the Chaoties”, so I’ll be posting and updating my design documents here. Feel free to use them as an example of how one can organize or “put their ideas down on paper” when making your games or projects. I […]
  • Design – Character Customization (1/3/2015) - I figured it might be helpful to share how I went/go about designing “Loop Dipole and the Chaoties”, so I’ll be posting and updating my design documents here. Feel free to use them as an example of how one can organize or “put their ideas down on paper” when making your games or projects. I […]
  • My New Project – Loop Dipole and the Chaoties (1/3/2015) - I am starting a new long term project and I figured now would be a great time to organize myself a little better! So here I am making a post about it and learning how to better use the Git version control system. Lord knows the 53 zip files and 900MB of storage space that […]

Game Mods

  • Torchlight II Mod – SuperCombiner (1/3/2015) - Download Update 2016.03.08: The download link works again! I had totally forgotten to update when I got rid of Microsoft/OneDrive. The link takes you my tpot folder on MEGA, where you will find the mod in the Torchlight2 folder. Why I Created SuperCombiner Given that it had been about a decade since I had last […]

  • SWGEmu – Motivations for Modding and other Ramblings (11/29/2016) - I’m sick and tired, literally I am afraid to say, I… I have a “man-cold” and while my body may be exhausted for really no good reason at all, my not so very sleepy mind desires more than to stare into the darkness. So… I may as use this down time to post about why […]
  • BazaarBot – A System to Automatically Sell Items on the Bazaar in SWGEmu (10/27/2016) - I’ve been taking a little break from working on Legend of Hondo and other projects to help Kinshi and the good folks from the Tarkin community set up Tarkin 2.0 for their small role playing community. That’s nice of me and all, but truth be told, a lot of the stuff I am working on […]
  • SWGEmu – A Verbose Server Setup Guide (for Debian Linux) (10/1/2016) - I’ve seen a lot of people ask for a generic guide on how to setup a server and I’ve personally been asked many questions about the process over the years, so I decided that I would roll a server VM from scratch and document the entire process. Here is that document! This is an intentionally […]
  • Hondo – Meet the Hondo Housing System! (9/10/2016) - The Hondo Housing System is the result of my testing (over the last few months and at various other times over the years) various methods that allow players to live in NPC cities. There are so many ways to achieve this goal, each with their own positives and negatives. After much consideration, I chose to […]
  • SWGEmu – Mods Need Math and So Do You! (8/28/2016) - It’s hilarious how many times in my life I have been wrong, despite thinking at the time that I couldn’t be anything but right. “Android? Yeah, that will probably be like all the other Linux distros and won’t really catch on. Blackberry is where it’s at!”… “Algebra? Seriously, when am I ever going to actually […]
  • SWGEmu – How-To Add a New Slash Command (8/12/2016) - How-To Add a New Slash Command Introducing new commands to SWGEmu, either for admin use or for players, can be a handy way to improve the end-user experience. Thankfully, it’s not too difficult to do, though doing so does require a minor client side update. I’ll take you through the process step by step. For […]
  • SWGEmu – A Server-Client Mod to Build Walls, Bridges, Posts, and other Static Objects (7/6/2016) - After spending a few hours puttering away at editing the layout of Mos Espa recently, by way of using Sytner’s IFF editor and my dev game client/server to edit the Tatooine world snapshot file, I’d had enough. It was time to make myself the ability to move and rotate walls, pillars, bridges, and all manner […]
  • SWGEmu – A System for Buying/Selling Existing Structures (7/5/2016) - Ever had one of those times where you achieve what you set out to accomplish and you end up not being totally sold on the results? That happened to me today in regards to the following “To Do List” points I was working on: – Allow the player to purchase buildings that already exist in […]
  • SWGEmu – How to Decorate with a Screenplay the Easy Way (With Server Mods!) (7/3/2016) - They say necessity is the mother of invention. Well, allow me to share a Legend of Hondo feature with you that I made to make my life easier when populating and decorating the world. While I made these changes in my 2015 era SWGEmu code base, you can most likely get them to work fine […]
  • SWGEmu – String Files: What they are, why I don’t use them, and why you probably should. (6/27/2016) - In brief, a string file is a simple table similar to a spreadsheet that has two columns and many rows of values. The first column is as a short name or “ID” and the second column is the content being referenced, taking on this general format: —–|—Column 1—|——Column 2——–| Row1 | Book Chapter | Words […]
  • SWGEmu – The Issue of Using Public Structures as Player Housing (6/20/2016) - It’s actually very easy to use any of the existing, default “public structures” that are part of the NPC cities or otherwise found throughout Star Wars Galaxies, as player housing. As a server admin, you just have enter the building and type /setpermission admin playername and you’re done! Woot, go you! Unfortunately, this presents some […]
  • SWGEmu – Hosting a Sever from Your Home (6/8/2016) - Someone recently asked me how this is done, so I dug through my files and found the following guide that I downloaded from somewhere at some point. Kudos to the original creator (whomever you are)! Note that I have not actually tried this myself, but it looks like it should work. You will need to […]
  • SWGEmu – The Quest for a Small Community Experience (6/5/2016) - I was recently contacted by another kind person who was reading some of my posts on Mod the Galaxy and found dead links that pointed to the self-hosting I stopped paying for a while back. Sorry about that, I truly am, but it got a bit expensive for me, given how few people ever visited […]
  • SWGEmu – How to Make a New Racetrack (6/17/2015) - Update: I noticed that I forgot to change the “badge” granted for completing the track from Keren to something new. So, have a look at Lasko’s guide to creating new badges over on Mod the Galaxy if you want to do that. The good folks who created the racetrack system for SWGEmu did so in […]
  • Making a Travel System for Tarkin (6/14/2015) - Tarkin 2.0: A Unique Star Wars Experience With any customized experience based upon an emulator project, there are always going to be things about the default game that just don’t jibe with the customizations. When it comes to Tarkin, a SWGEmu based Star Wars experience, the changes Kinshi (the project admin) made to allow player […]
  • SWGEmu – Loot While Crafting Mod (5/28/2015) - I originally created this mod in August 2014. I am reposting the tutorial here. This server side mod is a mini game that aims to reward those who enjoy the crafting process with a chance to win some loot. I created this mod with my Legends of Hondo single player server in mind, where the […]
  • Tarkin Mod – Removing the Starport Powerplant in Theed (5/28/2015) - In preparation for some changes that will be happening on Tarkin, I put together a small mod that frees up a huge amount of space for player housing in the city of Theed on Naboo. I also made a little >asset swap mod to improve the looks of the riverways a bit, because in this […]
  • SWGEmu – Create a Character Who Sells an Item (5/26/2015) - PLEASE PARDON THE FORMATTING… I had to pull this from a PHPBB database backup file so it’s all messed up and I am too tired to fix it tonight. I created this server side mod (back in 2014) as a way to learn my way around the SWGEmu scripting code base. It’s basically a potentially […]
  • SWGEmu – Changing the Travel Prices (5/26/2015) - As promised, I am bringing back my old posts on SWGEmu server and client mods. I originally posted this on the SWGEmu forum and it was one of the first mods I made (/teleport works great for me now lol…). On my testvm I wanted to reduce the travel costs and allow travel to all […]

Graphics and Blender

  • Creating the Toolbar with GIMP (2/1/2015) - I guess I have been using GIMP for… wow, well over a decade now. I’m old. So, I comfortable with its interface and familiar with how to use many of its features and tools. And I could say the exact opposite Inkscape and other vector drawing programs. So even though I am sure it would […]

GNU/Linux

  • Linux Can Look Like Anything! (1/14/2016) - One of the things I really love about using Linux is that I can customize every part of its appearance and interface functionality. One of the disappointing things about Windows 10 is that it’s ugly as hell, yet Microsoft didn’t even bother to add in the looks of previous Windows versions in the customization options. […]
  • Macbook? Chromebook? Notebook? What’s best for me? (10/28/2015) - If you’re anything like me, you’re sitting there reading this on a 2007 era notebook running a dual boot of Windows Vista and a Linux distro of some kind. Maybe the hinge is loose, perhaps you’ve already upgraded the CPU and RAM, and I am willing to bet that the battery in your old notebook […]
  • Tutorial: Multithreaded Folder Compression for the XFCE Desktop (1/22/2015) - Have you ever made a “zip file” and wished it didn’t take so long? So have I! If you’re a fellow GNU/Linux user and your computer has a multi core CPU, here’s something you can do to dramatically speed up the creation of a basic zip file. Most computers these days have multiple cores and […]

General Geekery

  • Touch Screen Digitizers – Why Don’t Reviewers Review Them? (8/28/2016) - As a person who used a Blackberry for many years and who absolutely loathed touch screens until recently, I have to say that I find it odd how often phone reviews don’t mention the digitizer at all. “What is a digitizer anyway?”, is a question many people might be thinking, given how little they are […]
  • The World (Still) Needs PCs (8/18/2016) - When someone writes or says something along the lines of, “the PC is dead”, what’s immediately obvious to me is that said person isn’t a content creator and they have confused low PC sales with the usefulness of PCs. That latter part about low PC sales is doom and gloom that is always “in the […]
  • Hobbies, Elite Dangerous, and Making Games… (5/20/2016) - Time, there’s only so much of it and they ain’t making any more of it. Or so I have heard. Part of why I don’t post much (and why I stopped hosting my own site and moved it into a free WordPress.com blog) is because any time I spend posting things here is time I […]
  • Believe (2/26/2016) - Had a dream about an old friend… Took a few minutes to look them up on the o’l interwebs and I couldn’t be more proud of all they have done with their life. A younger me would feel bad about not living up to his own potential, thinking that by comparison he has squandered his […]
  • Chromebook: Hmmm…. x86 or ARM CPU? (11/5/2015) - I’m just going to get this out of the way before I start going on about stuff that the majority of humanity couldn’t care less about… CPU doesn’t matter! Buy the Chromebook that you physically like the best. There ya go folks. You’re welcome. Now, if you’re interested in how I came to this conclusion, […]
  • Macbook? Chromebook? Notebook? What’s best for me? (10/28/2015) - If you’re anything like me, you’re sitting there reading this on a 2007 era notebook running a dual boot of Windows Vista and a Linux distro of some kind. Maybe the hinge is loose, perhaps you’ve already upgraded the CPU and RAM, and I am willing to bet that the battery in your old notebook […]
  • Blackberry OS Version 10.3.2.2252 Brings BB10 back to Awesome Status (8/11/2015) - As I posted a few months ago, I was not happy with the direction Blackberry was headed with their Blackberry 10 operating system as of version 10.3. Apart from the fact it was buggy as hell, a first in my personal experience with Blackberry, it also had many UI changes that made the end user […]
  • CPU Prices are Up Considerably in 2015 (8/6/2015) - Update: The Canadian dollar has really tanked in the past few years, falling from parity with the US dollar to being $0.70 USD. I am sure this does not help the situation, but it does not entirely explain the rise in computer prices. Geek that I am, I like to occasionally keep tabs on CPU, […]
  • CIRA Members Beware – Gandi.net Is Nothing But “Bullshit” (8/4/2015) - Seriously, I wish I never chose to do business with this company. It’s been nothing but “bullshit” at every turn. 1. They stole my tpot.ca domain name. Back in 2013 I transfered tpot.ca away from Netfirms to Gandi.net. During the transfer, Gandi created some convoluted account bullshit that they call “handles” and proceeded to tie […]
  • Election 2015 – Please, Please Vote and Use Your Vote Wisely (5/29/2015) - Please vote in this year’s Canadian federal election and know who you are voting for, at the personal level. Our system of politics is crazy, in that it thrusts “parties” into power rather than providing us with a house of representatives who are actually free to speak and act on our behalf. Our current governing […]
  • Bye Bye Blackberry, Hello Android, I Think I’m Gonna Cry… (5/26/2015) - It’s been about a month now since I put down my Blackberry Q10 and started using a Motorola Moto E. This was a difficult change for me to make, so let me explain a little about why I chose Blackberry and what made me eventually leave it. Somewhere around five or six years ago I […]
  • Snail Mail – Still Useful in 2015 (5/7/2015) - This is a two part post about how regular mail is still useful in the digital age. It’s funny too, because both of the things I used slow old “snail mail” for recently were problems I had putting off for months. Part 1: That’s a mighty big File You’ve Got There! After giving Guild Wars […]
  • Smartphones and the Blight of the Boring Rectangle (4/17/2015) - After not being impressed by the direction Blackberry (formerly Research in Motion) has taken with its 10.3 update to its Blackberry 10 operating system, I decided that it was time to take a longer look at what else is out there. What I found was an incredible lack of diversity in hardware designs across all […]


I wish to extend my thanks to the following people/groups for thoroughly enriching my life, even though they’d never know it.

Audacity
Blackberry
Blender
Debian
GIMP
Google
Impulse Tracker (Jeffery Lim)
Linux
Linux Mint
Microsoft
Slackware Linux
Sunvox (Alexander Zolotov)
Supertux
WordPress.com
XFCE
YouTube

At some point in my old age I realized that I’ve been blessed by the efforts of literally millions of people around the world; Through the division of labor and the pursuit of happiness (or tragically toiling in deplorable working conditions just to survive – a reality that should never be, but more-so never be ignored), I’ve had access to wonders unimaginable. There are so many people I would thank if I could. I think about this every time I eat a banana. Bananas don’t even grow in Canada. Heck, “bananas” aren’t even from a natural plant! How many people did it take to allow me to pick up that banana and eat it?

Despite turmoil and so much grief, it warms my heart that so many people around our world find the strength to rise above and make our world the amazing place it has become.

Thank you.

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